
Dredge’s fishing works as a combination of a timed mini-game together with block puzzle elements.

The sun is shining, the water is glistening, and there's a lovely breeze. My first outing is actually pretty laid-back. To start earning money, out on the waters I go in my little tugboat. something then your boat's capacity for fish will decrease (represented as the red 'X' in the screenshot above). If you hit rocks, have run-ins with shallow reefs, or get chomped on by. You need to be careful when navigating your boat. What happened to the previous fisherman? What's with the ominous, looming vibe coming from the lighthouse? And why does everyone keep telling you to get back to shore before sundown? There’s something serisouly sinister going on in this archipelago. After being greeted by the mayor and introduced to other town locals, it's not long before things start to get… a little fishy. You’ve arrived to be the town's new fisherman, but your boat got caught in the clutches of a monstrous creature in a storm as you were coming into the dock. It all begins with your nameless character washing up on the shores of Great Marrow, a grotty fishing town in the middle of an archipelago. Actually, scratch that, it's basically in another dimension. Occasionally, it gets more of the spotlight like Bunnyhug's lo-fi fishing RPG Moonglow Bay, but anything more and you're often looking at full-blown sim games like last year’s Call of the Wild: The Angler, or 1977’s Sega Bass Fishing - what a classic.ĭredge is a world away from all that. Usually, fishing is a light mini-game in life sims like Disney Dreamlight Valley and Spiritfarer. I mean, fishing is supposed to be relaxing! It's meditative and laid-back and its interpretation in games has followed suit (not you, Stardew Valley, never you). Dredge already feels like one of this year’s greatest indie horrors and all this, from a fishing game of all things. Basically, I'm completely enraptured, hook, line, sinker. Its eldritch world keeps pulling me back with its mystery and malevolent horror, and its sense of atmosphere and tension is incredible. I’ve spent hours exploring its murky waters and my constant shock at what unsettling creatures my hook brings in is seemingly never-ending. Black Salt Games' sinister fishing RPG is gripping and enchanting in a way I didn’t anticipate.

I’ve not been playing Dredge long, but I’m calling it one of my favourite games of the year, right now, in February. I chuck my prize into my cargo and speed back to town, the phrase ‘fuck round, find out’ circling my brain. Suddenly there’s a deep rumbling in the ocean and panic starts to creep in. The more morbid it is, the more money I get. Yes, this should make for a fine amount of cash. The third one, however, is monstrous, a mess of jagged teeth and sickly pale flesh. I find a squid spot and start to fish, reeling in one or two fine-looking catches. I can barely see three feet in front of my nose because of the thick blanket of fog, but I'm trying my hand at night fishing, hoping to hook something really good.

I’m in my little tugboat out on open waters.
